The History of the Atari Jaguar

The Atari Jaguar, released in November 1993, was Atari’s final attempt to remain competitive in the home console market. Marketed as the world’s first 64-bit console, its hardware architecture was in reality a complex mix of 32-bit and 64-bit processors. While ambitious, this multi-chip design made the system notoriously difficult to develop for, limiting third-party support and leading to a small and inconsistent library.

Despite some standout titles such as Alien vs. Predator (1994), Tempest 2000 (1994), and a port of Doom (1994), the Jaguar struggled to attract developers and consumers. Its bulky controller, with a full numeric keypad, was also criticized for being unwieldy. In 1995, Atari attempted to revitalize interest with the Jaguar CD add-on, but it suffered from poor build quality and limited games, further damaging the system’s reputation.

With fewer than 250,000 units sold, the Jaguar was a commercial failure and marked the end of Atari’s role as a console manufacturer. By the mid-1990s, Atari shifted away from hardware entirely, eventually being acquired and restructured under new ownership. The Jaguar, however, has since become a cult favorite among collectors and retro enthusiasts, remembered as both a bold experiment and a symbol of Atari’s decline.


Atari Jaguar Technical Specifications

Component Specification
Main Processors “Tom” (Graphics Processing, 32-bit RISC) and “Jerry” (Audio/IO, 32-bit RISC)
Support CPU Motorola 68000 @ 13.3 MHz (used for coordination)
RAM 2 MB
Graphics Object Processor with 64-bit bus, resolutions up to 800×576
Colors 24-bit palette (16.8 million colors), up to 32,768 on screen
Sound 16-bit stereo, CD-quality via Jerry processor
Media ROM cartridges (up to 6 MB); optional CD add-on
Controllers Large gamepad with D-pad, 3 action buttons, and 12-button keypad
Release Date November 1993
Discontinuation 1996
Units Sold < 250,000




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